![]() ![]() In addition, in the Home-Run Contest and Target Blast modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. 4, this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. ![]() At the start of a match, the previous two uses are set to 2 and 1, meaning that the first use of Judge in a match cannot be a 2, and the first two uses cannot be a 1. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. In order to add variance, in Melee and Brawl, Mr. The number that can display as the move is used is a random number from 1 to 9, like in the original game. ![]()
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